References

  Base
   Playground  
  The Python Standard Library 
  Tutorial
 

common tasks

 
 - download            : 
 https://www.python.org/downloads/

 Interpreter
 - Run interpreter     : after install, type py then you can run python codes inline
 - Exit py commandline : type exit()
 - Getting help        : type help() , you can pass parameters like "modules", "symbols", or "topics" to see list of them

 compiler
 - create a "test.py" file with this content:print("hi")
   run this ommand : py test.py
   it will prints 'hi" on screen
   
 Importing from external packages: 
   . First install the package,using pip command.for example: $ pip install -U Flask 
   . Then use it :
   
    # save this as app.py 
    # the file name should be app.py to work
   
    from flask import Flask
    app = Flask(__name__)
    @app.route("/")
    def hello():
        return "Hello, World!"
    
    $ flask run
      * Running on http://127.0.0.1:5000/ (Press CTRL+C to quit)
 

Syntax

Basics: comment, indentation, print, input


# === Comments ===
  
  - single line comment beging with: #

  - """ Triple double quote is used for Multiline strings
    and are often used as documentation.
  """

# === Indentation ===
- Indentation acts like { in c#
- use 4 spaces to indent, not tabs.

# === semicolone; ===
- Is used to separate numerous statements on a single line
  but are not neccessary in single line statements

# === print function ===
print("I'm Python. Nice to meet you!") 
print("Hello, World", end="!")              #  Hello, World! # ( a newline is default )

# === Input function ===
input_string_var = input("Enter some data: ") #  gets input and Returns the data as a string

variables


some_var = 5                            # New varaiable declartion is not needed

# variable naming Convention is: lower_case_with_underscores 

some_var  #  5

# accessing a previously unassigned variable is an exception
some_unknown_var # Raises a NameError

if


"yay!" if 0 > 1 else "nay!"               #  "nay!" if can be used as an expression 

if some_var > 10:
    print("some_var is totally bigger than 10.")
elif some_var < 10:    
    print("some_var is smaller than 10.") # This elif clause is optional.
else: 
    print("some_var is indeed 10.")       # This is optional too.

range(number)


# returns an iterable of numbers from 0 to the given number

for i in range(4):
    print(i)

#    0
#    1
#    2
#    3

range(lower, upper)

 
 # returns an iterable of numbers from the lower number to the upper number

for i in range(4, 8):
    print(i)

#    4
#    5
#    6
#    7

range(lower, upper, step)


# - Returns an iterable of numbers from the lower number to the upper number, while incrementing by step. 
#   If step is not indicated, the default value is 1.
for i in range(4, 8, 2):
    print(i)

#    4
#    6

for loop


for animal in ["dog", "cat", "mouse"]:     
    print("{} is a mammal".format(animal)) # You can use format() to interpolate formatted strings
    dog is a mammal
    cat is a mammal
    mouse is a mammal

 # to loop and retrieve both the index and the value of each item in the list:
animals = ["dog", "cat", "mouse"]
for i, value in enumerate(animals):
    print(i, value)
    
    0 dog
    1 cat
    2 mouse

while loop


x = 0
while x < 4:               
    print(x)
    x += 1  # Shorthand for x = x + 1
    
    0
    1
    2
    3

Exception handling


try:
    raise IndexError("This is an index error")  # Use "raise" to raise an error
except IndexError as e:
    pass                        # Pass is just a no-op. Usually you would do recovery here.
except (TypeError, NameError):
    pass                        # Multiple exceptions can be handled together, if required.
else:                           # Optional clause to the try/except block. Must follow all except blocks
    print("All good!")          # Runs only if the code in try raises no exceptions
finally:                        # Execute under all circumstances
    print("We can clean up resources here")

# Instead of try/finally to cleanup resources you can use a with statement

Files


# === Reading a file ===
with open("myfile.txt") as f:
    for line in f:
        print(line)
        
# === Writing to a file ===
contents = {"aa": 12, "bb": 21}
with open("myfile1.txt", "w+") as file:
    file.write(str(contents))        # writes a string to a file

with open("myfile2.txt", "w+") as file:
    file.write(json.dumps(contents)) # writes an object to a file
    
# === Reading from a file ===
with open('myfile1.txt', "r+") as file:
    contents = file.read()           # reads a string from a file
print(contents)
# print: {"aa": 12, "bb": 21}

with open('myfile2.txt', "r+") as file:
    contents = json.load(file)       # reads a json object from a file
print(contents)
# print: {"aa": 12, "bb": 21}

Numbers


# Math operators are what you  expect :
1 + 1   #  2
8 - 1   #  7
10 * 2  #  20
35 / 5  #  7.0

# Integer division rounds down for both positive and negative numbers :

5 // 3       #  1
-5 // 3      #  -2
5.0 // 3.0   #  1.0 # works on floats too
-5.0 // 3.0  #  -2.0

# The result of division is always a float :
10.0 / 3  #  3.3333333333333335

# Modulo operation :
7 % 3   #  1
# i % j have the same sign as j, unlike C
-7 % 3  #  2

# Exponentiation (x**y, x to the yth power) :
2**3  #  8

# Enforce precedence with parentheses :
1 + 3 * 2    #  7
(1 + 3) * 2  #  8

Booleans


# Boolean values are primitives (Note: the capitalization) :
True   #  True
False  #  False

# negate with 'not' :
not True   #  False
not False  #  True

# Boolean Operators :
# Note "and" and "or" are case-sensitive :
True and False  #  False
False or True   #  True

# True and False are actually 1 and 0 but with different keywords :
True + True #  2
True * 8    #  8
False - 5   #  -5

# Comparison operators look at the numerical value of True and False :
0 == False  #  True
1 == True   #  True
2 == True   #  False
-5 != False #  True

# Using boolean logical operators on ints casts them to booleans for evaluation, 
#but their non-cast value is returned
bool(0)     #  False
bool(4)     #  True
bool(-6)    #  True
0 and 2     #  0
-5 or 0     #  -5

# Equality is ==
1 == 1  #  True
2 == 1  #  False

# Inequality is !=
1 != 1  #  False
2 != 1  #  True

# More comparisons :
1 < 10  #  True
1 > 10  #  False
2 <= 2  #  True
2 >= 2  #  True

# Chaining can be used for checking wheter a value is in a range :
# 1 < 2 < 3  #  True
# 2 < 3 < 2  #  False

'is' vs. '==' :


# is checks if two variables refer to the same object, 
# but == checks if the objects pointed to have the same values:

var1 = [1, 2, 3, 4]     # Points var1 at a new list, [1, 2, 3, 4]
var2 = var1             # Points var2 at what var1 is pointing to
var2 is var1            # True, var1 and var2 refer to the same object
var2 == var1            # True, var1's and var2's objects are equal
var2 = [1, 2, 3, 4]     # Points var2 at a new list, [1, 2, 3, 4]
var2 is var1            # False, var1 and var2 do not refer to the same object
var2 == var1            # True, var1's and var2's objects are equal

Strings


# Strings are created with " or '
"This is a string."
'This is also a string.'

# Strings can be added too
"Hello " + "world!"  #  "Hello world!"

# String literals can be concatenated without using '+'(but not variables) 
"Hello " "world!"    #  "Hello world!"

# A string can be treated like a list of characters
"Hello world!"[0]  #  'H'

# You can find the length of a string
len("This is a string")  #  16

# === f strings ===

# You can also format using f-strings or formatted string literals (in Python 3.6+)
name = "Reiko"
f"She said her name is {name}."            #  "She said her name is Reiko"

# You can basically put any Python expression inside the braces and it will be output in the string.
f"{name} is {len(name)} characters long." #  "Reiko is 5 characters long."

None


# None is an object
# so don't use the "==" symbol to compare objects to None
# Use "is" instead. This checks for equality of object identity.
"etc" is None  #  False
None is None   #  True

# None, 0, and empty strings/lists/dicts/tuples all evaluate to False.
# All other values are True
bool(0)   #  False
bool("")  #  False
bool([])  #  False
bool({})  #  False
bool(())  #  False

Lists


# are used to store sequences 
li = []

# You can start with a prefilled list
other_li = [4, 5, 6]

# append(): Add stuff to the end of a list with append :
li.append(1)    # li is now [1]
li.append(2)    # li is now [1, 2]
li.append(4)    # li is now [1, 2, 4]
li.append(3)    # li is now [1, 2, 4, 3]

# pop(): Remove from the end with pop :
li.pop()        #  3 and li is now [1, 2, 4]

# Let's put it back :
li.append(3)    # li is now [1, 2, 4, 3] again.

# Accessing a list, is  just like an array :
li[0]   #  1

# Accesing the last element :
li[-1]  #  3

# Looking out of bounds is an IndexError:
li[4]  # Raises an IndexError

# Slice syntax :
# You can access at ranges within a list using slice syntax.
li[1:3]   # Return list from index 1 to 3 => [2, 4]
li[2:]    # Return list starting from index 2 => [4, 3]
li[:3]    # Return list from beginning until index 3  => [1, 2, 4]
li[::2]   # Return list selecting every second entry => [1, 4]
li[::-1]  # Return list in reverse order => [3, 4, 2, 1]
# Use any combination of these to make advanced slices :
# li[start:end:step]

# Make a one layer deep copy using slices:
li2 = li[:]  #  li2 = [1, 2, 4, 3] but (li2 is li) will result in false.

# Remove arbitrary elements from a list with "del"
del li[2]  # li is now [1, 2, 3]

# Remove first occurrence of a value
li.remove(2)  # li is now [1, 3]
li.remove(2)  # Raises a ValueError as 2 is not in the list

# Insert an element at a specific index
li.insert(1, 2)  # li is now [1, 2, 3] again

# Get the index of the first item found matching the argument
li.index(2)  #  1
li.index(4)  # Raises a ValueError as 4 is not in the list

# You can add lists
# Note: values for li and for other_li are not modified.
li + other_li  #  [1, 2, 3, 4, 5, 6]

# Concatenate lists with "extend()"
li.extend(other_li)  # Now li is [1, 2, 3, 4, 5, 6]

# Check for existence in a list with "in"
1 in li  #  True

# Examine the length with "len()"
len(li)  #  6

#Lists : to store sequences  []"

Tuples


# are like lists but are immutable.
tup = (1, 2, 3)
tup[0]      #  1
tup[0] = 3  # Raises a TypeError

# Note that a tuple of length one has to have a comma after the last element but
# tuples of other lengths, even zero, do not.
type((1))   #  < class 'int'>
type((1,))  #  < class 'tuple'>
type(())    #  < class 'tuple'>

# You can do most of the list operations on tuples too
len(tup)         #  3
tup + (4, 5, 6)  #  (1, 2, 3, 4, 5, 6)
tup[:2]          #  (1, 2)
2 in tup         #  True

# You can unpack tuples (or lists) into variables
a, b, c = (1, 2, 3)  # a is now 1, b is now 2 and c is now 3

# You can also do extended unpacking
a, *b, c = (1, 2, 3, 4)  # a is now 1, b is now [2, 3] and c is now 4

# Tuples are created by default if you leave out the parentheses
d, e, f = 4, 5, 6  # tuple 4, 5, 6 is unpacked into variables d, e and f

# respectively such that d = 4, e = 5 and f = 6
# Now look how easy it is to swap two values
e, d = d, e  # d is now 5 and e is now 4
 

Dictionary


# Dictionaries store mappings from keys to values
empty_dict = {}

# Here is a prefilled dictionary
filled_dict = {"one": 1, "two": 2, "three": 3}

# Note keys for dictionaries have to be immutable types. This is to ensure that
# the key can be converted to a constant hash value for quick look-ups.
# Immutable types include ints, floats, strings, tuples.

invalid_dict = {[1,2,3]: "123"}           #  Raises a TypeError: unhashable type: 'list'
valid_dict = {(1,2,3):[1,2,3]}            # Values can be of any type, however.

# Look up values with []
filled_dict["one"]  #  1
# Get all keys as an iterable with "keys()". We need to wrap the call in list()
# to turn it into a list. We'll talk about those later.  Note - for Python
# versions < 3.7, dictionary key ordering is not guaranteed. Your results might
# not match the example below exactly. However, as of Python 3.7, dictionary
# items maintain the order at which they are inserted into the dictionary.
list(filled_dict.keys())  

# ( ["three", "two", "one"] in Python < 3.7 )
list(filled_dict.keys())  

# ( ["one", "two", "three"] in Python 3.7+ )
# Get all values as an iterable with "values()". Once again we need to wrap it
# in list() to get it out of the iterable. Note - Same as above regarding key ordering.
list(filled_dict.values())  

#  [3, 2, 1]  in Python < 3.7
list(filled_dict.values())  

#  [1, 2, 3] in Python 3.7+
# Check for existence of keys in a dictionary with "in"
"one" in filled_dict  
#  True
1 in filled_dict     

 #  False
# Looking up a non-existing key is a KeyError
filled_dict["four"]  

# KeyError
# Use "get()" method to avoid the KeyError
filled_dict.get("one")      #  1
filled_dict.get("four")     #  None

# The get method supports a default argument when the value is missing
filled_dict.get("one", 4)   #  1
filled_dict.get("four", 4)  #  4

# "setdefault()" inserts into a dictionary only if the given key isn`t present
filled_dict.setdefault("five", 5)  # filled_dict["five"] is set to 5
filled_dict.setdefault("five", 6)  # filled_dict["five"] is still 5

# Adding to a dictionary
filled_dict.update({"four":4})  #  {"one": 1, "two": 2, "three": 3, "four": 4}
filled_dict["four"] = 4         # another way to add to dict

# Remove keys from a dictionary with del
del filled_dict["one"]  # Removes the key "one" from filled dict
# From Python 3.5 you can also use the additional unpacking options
{'a': 1, **{'b': 2}}  #  {'a': 1, 'b': 2}
{'a': 1, **{'a': 2}}  #  {'a': 2}

Sets


#sets, unlike lists or tuples, cannot have multiple occurrences of the same element and store unordered values.
empty_set = set()
# Initialize a set with a bunch of values.
some_set = {1, 1, 2, 2, 3, 4}  # some_set is now {1, 2, 3, 4}
# Similar to keys of a dictionary, elements of a set have to be immutable.
invalid_set = {[1], 1}  #  Raises a TypeError: unhashable type: 'list'
valid_set = {(1,), 1}
# Add one more item to the set
filled_set = some_set
filled_set.add(5)  # filled_set is now {1, 2, 3, 4, 5}
# Sets do not have duplicate elements
filled_set.add(5)  # it remains as before {1, 2, 3, 4, 5}
# Do set intersection with &
other_set = {3, 4, 5, 6}
filled_set & other_set  
#  {3, 4, 5}
# Do set union with |
filled_set | other_set  
#  {1, 2, 3, 4, 5, 6}
# Do set difference with -
{1, 2, 3, 4} - {2, 3, 5}  
#  {1, 4}
# Do set symmetric difference with ^
{1, 2, 3, 4} ^ {2, 3, 5}  
#  {1, 4, 5}
# Check if set on the left is a superset of set on the right
{1, 2} >= {1, 2, 3} #  False
# Check if set on the left is a subset of set on the right
{1, 2} < = {1, 2, 3} 
#  True
# Check for existence in a set with in
2 in filled_set   
#  True
10 in filled_set  
#  False

# Make a one layer deep copy
filled_set = some_set.copy()  
# filled_set is {1, 2, 3, 4, 5}
filled_set is some_set        
#  False

Iterable


# An iterable is an object that can be treated as a sequence.
# The object returned by the range function, is an iterable.

filled_dict = {"one": 1, "two": 2, "three": 3}
our_iterable = filled_dict.keys()
print(our_iterable)  #  dict_keys(['one', 'two', 'three']). This is an object that implements our Iterable interface.

# We can loop over it.
for i in our_iterable:
    print(i)  # Prints one, two, three

# However we cannot address elements by index.
our_iterable[1]  # Raises a TypeError

# An iterable is an object that knows how to create an iterator.
our_iterator = iter(our_iterable)

# Our iterator is an object that can remember the state as we traverse through it.
# We get the next object with "next()".
next(our_iterator)  #  "one"
# It maintains state as we iterate.
next(our_iterator)  #  "two"
next(our_iterator)  #  "three"

# After the iterator has returned all of its data, it raises a StopIteration exception
next(our_iterator)  # Raises StopIteration

# We can also loop over it, in fact, "for" does this implicitly!
our_iterator = iter(our_iterable)
for i in our_iterator:
    print(i)  # Prints one, two, three

# You can grab all the elements of an iterable or iterator by calling list() on it.
list(our_iterable)  #  Returns ["one", "two", "three"]
list(our_iterator)  #  Returns [] because state is saved

# An iterable is an object that can be treated as a sequence.
# The object returned by the range function, is an iterable.
filled_dict = {"one": 1, "two": 2, "three": 3}
our_iterable = filled_dict.keys()
print(our_iterable)  #  dict_keys(['one', 'two', 'three']). This is an object that implements our Iterable interface.

# We can loop over it.
for i in our_iterable:
    print(i)  # Prints one, two, three

# However we cannot address elements by index.
our_iterable[1]  # Raises a TypeError

# An iterable is an object that knows how to create an iterator.
our_iterator = iter(our_iterable)

# Our iterator is an object that can remember the state as we traverse through it.
# We get the next object with "next()".
next(our_iterator)  #  "one"

# It maintains state as we iterate.
next(our_iterator)  #  "two"
next(our_iterator)  #  "three"

# After the iterator has returned all of its data, it raises a StopIteration exception
next(our_iterator)  # Raises StopIteration

# We can also loop over it, in fact, "for" does this implicitly!
our_iterator = iter(our_iterable)
for i in our_iterator:
    print(i)  # Prints one, two, three

# You can grab all the elements of an iterable or iterator by calling list() on it.
list(our_iterable)  #  Returns ["one", "two", "three"]
list(our_iterator)  #  Returns [] because state is saved

Functions


def add(x, y):
    print("x is {} and y is {}".format(x, y))
    return x + y  # Return values with a return statement

# Calling functions with parameters
add(5, 6)  #  prints out "x is 5 and y is 6" and returns 11

# Another way to call functions is with keyword arguments
add(y=6, x=5)  # Keyword arguments can arrive in any order.

# You can define functions that take a variable number of
# positional arguments
def varargs(*args):
    return args

varargs(1, 2, 3)  #  (1, 2, 3)

# You can define functions that take a variable number of
# keyword arguments, as well
def keyword_args(**kwargs):
    return kwargs
    
# Let`s call it to see what happens
keyword_args(big="foot", loch="ness")  #  {"big": "foot", "loch": "ness"}

# You can do both at once, if you like
def all_the_args(*args, **kwargs):
    print(args)
    print(kwargs)
    
#all_the_args(1, 2, a=3, b=4) prints:
#    (1, 2)
#    {"a": 3, "b": 4}
# When calling functions, you can do the opposite of args/kwargs!
# Use * to expand tuples and use ** to expand kwargs.
args = (1, 2, 3, 4)
kwargs = {"a": 3, "b": 4}
all_the_args(*args)            # equivalent to all_the_args(1, 2, 3, 4)
all_the_args(**kwargs)         # equivalent to all_the_args(a=3, b=4)
all_the_args(*args, **kwargs)  # equivalent to all_the_args(1, 2, 3, 4, a=3, b=4)

# Returning multiple values (with tuple assignments)
def swap(x, y):
    return y, x  # Return multiple values as a tuple without the parenthesis.
                # (Note: parenthesis have been excluded but can be included)
x = 1
y = 2
x, y = swap(x, y)     #  x = 2, y = 1
# (x, y) = swap(x,y)  # Again parenthesis have been excluded but can be included.

# === Function Scope ===
x = 5

def set_x(num):
    # Local var x not the same as global variable x
    x = num    #  43
    print(x)   #  43

def set_global_x(num):
    global x
    print(x)   #  5
    x = num    # global var x is now set to 6
    print(x)   #  6

set_x(43)
set_global_x(6)

# Python has first class functions
def create_adder(x):
    def adder(y):
        return x + y
    return adder

add_10 = create_adder(10)
add_10(3)   #  13

# There are also anonymous functions
(lambda x: x > 2)(3)                  #  True
(lambda x, y: x ** 2 + y ** 2)(2, 1)  #  5

# There are built-in higher order functions
list(map(add_10, [1, 2, 3]))          #  [11, 12, 13]
list(map(max, [1, 2, 3], [4, 2, 1]))  #  [4, 2, 3]

list(filter(lambda x: x > 5, [3, 4, 5, 6, 7]))  #  [6, 7]

# We can use list comprehensions for nice maps and filters
# List comprehension stores the output as a list which can itself be a nested list
[add_10(i) for i in [1, 2, 3]]         #  [11, 12, 13]
[x for x in [3, 4, 5, 6, 7] if x > 5]  #  [6, 7]

# You can construct set and dict comprehensions as well.
{x for x in 'abcddeef' if x not in 'abc'}  #  {'d', 'e', 'f'}
{x: x**2 for x in range(5)}  #  {0: 0, 1: 1, 2: 4, 3: 9, 4: 16}

import


# modules can be imported
import math
print(math.sqrt(16))  #  4.0

# You can get specific functions from a module
from math import ceil, floor
print(ceil(3.7))   #  4.0
print(floor(3.7))  #  3.0

# You can import all functions from a module.
# Warning: this is not recommended
from math import *

# You can shorten module names
import math as m
math.sqrt(16) == m.sqrt(16)  #  True

# Python modules are just ordinary Python files. 
# You can write your own, and import them. 
# The name of the module is the same as the name of the file.

# You can find out which functions and attributes are defined in a module:
import math
dir(math)

# If you have a Python script named math.py in the same folder as your current script,
#  the file math.py will be loaded instead of the built-in Python module.
# This happens because the local folder has priority over Python's built-in libraries.

Modules and classes


# We use the "class" statement to create a class
class Human:

# A class attribute. It is shared by all instances of this class
species = "H. sapiens"

# - Basic initializer are called when this class is instantiated.
# - The double underscores denote objects or attributes 
#   that are used by Python but that live in user-controlled namespaces.
# Methods(or objects or attributes) like: __init__, __str__,  __repr__ etc. are called special methods 
# (or sometimes called dunder methods)
# You should not invent such names on your own.
def __init__(self, name):
    # Assign the argument to the instance's name attribute
    self.name = name

    # Initialize property
    self._age = 0

# An instance method. All methods take "self" as the first argument
def say(self, msg):
    print("{name}: {message}".format(name=self.name, message=msg))

# Another instance method
def sing(self):
    return 'yo... yo... microphone check... one two... one two...'

# A class method is shared among all instances
# They are called with the calling class as the first argument
@classmethod
def get_species(cls):
    return cls.species

# A static method is called without a class or instance reference
@staticmethod
def grunt():
    return "*grunt*"

# A property is just like a getter.
# It turns the method age() into a read-only attribute of the same name.
# There's no need to write trivial getters and setters in Python, though.
@property
def age(self):
    return self._age

# This allows the property to be set
@age.setter
def age(self, age):
    self._age = age

# This allows the property to be deleted
@age.deleter
def age(self):
    del self._age


# When a Python interpreter reads a source file it executes all its code.
# This __name__ check makes sure this code block is only executed when this
# module is the main program.
if __name__ == '__main__':
# Instantiate a class
i = Human(name="Ian")
i.say("hi")                     # "Ian: hi"
j = Human("Joel")
j.say("hello")                  # "Joel: hello"
# i and j are instances of type Human, or in other words: they are Human objects

# Call our class method
i.say(i.get_species())          # "Ian: H. sapiens"
# Change the shared attribute
Human.species = "H. neanderthalensis"
i.say(i.get_species())          #  "Ian: H. neanderthalensis"
j.say(j.get_species())          #  "Joel: H. neanderthalensis"

# Call the static method
print(Human.grunt())            #  "*grunt*"

# Static methods can be called by instances too
print(i.grunt())                #  "*grunt*"

# Update the property for this instance
i.age = 42
# Get the property
i.say(i.age)                    #  "Ian: 42"
j.say(j.age)                    #  "Joel: 0"
# Delete the property
del i.age
# i.age                         #  this would raise an AttributeError
`;

Classes


# Inheritance allows new child classes to be defined that inherit methods and
# variables from their parent class.

# Using the Human class defined above as the base or parent class, we can
# define a child class, Superhero, which inherits the class variables like
# "species", "name", and "age", as well as methods, like "sing" and "grunt"
# from the Human class, but can also have its own unique properties.

# To take advantage of modularization by file you could place the classes above in their own files,
# say, human.py

# To import functions from other files use the following format
# from "filename-without-extension" import "function-or-class"

from human import Human

# Specify the parent class(es) as parameters to the class definition
class Superhero(Human):

    # If the child class should inherit all of the parent's definitions without
    # any modifications, you can just use the "pass" keyword (and nothing else)
    # but in this case it is commented out to allow for a unique child class:
    # pass

    # Child classes can override their parents' attributes
    species = 'Superhuman'

    # Children automatically inherit their parent class's constructor including
    # its arguments, but can also define additional arguments or definitions
    # and override its methods such as the class constructor.
    # This constructor inherits the "name" argument from the "Human" class and
    # adds the "superpower" and "movie" arguments:
    def __init__(self, name, movie=False,
                superpowers=["super strength", "bulletproofing"]):

        # add additional class attributes:
        self.fictional = True
        self.movie = movie
        # be aware of mutable default values, since defaults are shared
        self.superpowers = superpowers

        # The "super" function lets you access the parent class's methods
        # that are overridden by the child, in this case, the __init__ method.
        # This calls the parent class constructor:
        super().__init__(name)

    # override the sing method
    def sing(self):
        return 'Dun, dun, DUN!'

    # add an additional instance method
    def boast(self):
        for power in self.superpowers:
            print("I wield the power of {pow}!".format(pow=power))


if __name__ == '__main__':
    sup = Superhero(name="Tick")

    # Instance type checks
    if isinstance(sup, Human):
        print('I am human')
    if type(sup) is Superhero:
        print('I am a superhero')

    # Get the Method Resolution search Order used by both getattr() and super()
    # This attribute is dynamic and can be updated
    print(Superhero.__mro__)    #  (< class '__main__.Superhero'>,
                                #  < class 'human.Human'>, < class 'object'>)

    # Calls parent method but uses its own class attribute
    print(sup.get_species())    #  Superhuman

    # Calls overridden method
    print(sup.sing())           #  Dun, dun, DUN!

    # Calls method from Human
    sup.say('Spoon')            #  Tick: Spoon

    # Call method that exists only in Superhero
    sup.boast()                 #  I wield the power of super strength!
                                #  I wield the power of bulletproofing!

    # Inherited class attribute
    sup.age = 31
    print(sup.age)              #  31

    # Attribute that only exists within Superhero
    print('Am I Oscar eligible? ' + str(sup.movie))

Multiple Inheritance


# Another class definition
# bat.py
class Bat:

    species = 'Baty'

    def __init__(self, can_fly=True):
        self.fly = can_fly

    # This class also has a say method
    def say(self, msg):
        msg = '... ... ...'
        return msg

    # And its own method as well
    def sonar(self):
        return '))) ... ((('

if __name__ == '__main__':
    b = Bat()
    print(b.say('hello'))
    print(b.fly)


# And yet another class definition that inherits from Superhero and Bat
# superhero.py
from superhero import Superhero
from bat import Bat

# Define Batman as a child that inherits from both Superhero and Bat
class Batman(Superhero, Bat):

    def __init__(self, *args, **kwargs):
        # Typically to inherit attributes you have to call super:
        # super(Batman, self).__init__(*args, **kwargs)
        # However we are dealing with multiple inheritance here, and super()
        # only works with the next base class in the MRO list.
        # So instead we explicitly call __init__ for all ancestors.
        # The use of *args and **kwargs allows for a clean way to pass arguments,
        # with each parent "peeling a layer of the onion".
        Superhero.__init__(self, 'anonymous', movie=True,
                        superpowers=['Wealthy'], *args, **kwargs)
        Bat.__init__(self, *args, can_fly=False, **kwargs)
        # override the value for the name attribute
        self.name = 'Sad Affleck'

    def sing(self):
        return 'nan nan nan nan nan batman!'


if __name__ == '__main__':
    sup = Batman()

    # Get the Method Resolution search Order used by both getattr() and super().
    # This attribute is dynamic and can be updated
    print(Batman.__mro__)       #  (,
                                #  ,
                                #  ,
                                #  , )

    # Calls parent method but uses its own class attribute
    print(sup.get_species())    #  Superhuman

    # Calls overridden method
    print(sup.sing())           #  nan nan nan nan nan batman!

    # Calls method from Human, because inheritance order matters
    sup.say('I agree')          #  Sad Affleck: I agree

    # Call method that exists only in 2nd ancestor
    print(sup.sonar())          #  ))) ... (((

    # Inherited class attribute
    sup.age = 100
    print(sup.age)              #  100

    # Inherited attribute from 2nd ancestor whose default value was overridden.
    print('Can I fly? ' + str(sup.fly)) #  Can I fly? False


`;
  title1="Inheritance";
  options[i++]= { title:title1, code:code1, parent:objother  };

  title1="Advanced";
  code:`

# Generators help you make lazy code.
def double_numbers(iterable):
    for i in iterable:
        yield i + i

# Generators are memory-efficient because they only load the data needed to
# process the next value in the iterable. This allows them to perform
# operations on otherwise prohibitively large value ranges.
# NOTE: 'range' replaces 'xrange' in Python 3.
for i in double_numbers(range(1, 900000000)):  # 'range' is a generator.
    print(i)
    if i >= 30:
        break

# Just as you can create a list comprehension, you can create generator
# comprehensions as well.
values = (-x for x in [1,2,3,4,5])
for x in values:
    print(x)  # prints -1 -2 -3 -4 -5 to console/terminal

# You can also cast a generator comprehension directly to a list.
values = (-x for x in [1,2,3,4,5])
gen_to_list = list(values)
print(gen_to_list)  #  [-1, -2, -3, -4, -5]


# Decorators
# In this example 'beg' wraps 'say'. If say_please is True then it
# will change the returned message.
from functools import wraps


def beg(target_function):
    @wraps(target_function)
    def wrapper(*args, **kwargs):
        msg, say_please = target_function(*args, **kwargs)
        if say_please:
            return "{} {}".format(msg, "Please! I am poor :(")
        return msg

    return wrapper


@beg
def say(say_please=False):
    msg = "Can you buy me a beer?"
    return msg, say_please


print(say())                 # Can you buy me a beer?
print(say(say_please=True))  # Can you buy me a beer? Please!